Titanfall: Assault
iOS, Android
Unity
Card collecting/battling competitive RTS game set in the Titanfall universe.
- Built and coded most UI elements, menus, and cards.
- Designed UX and menu flow around server communication to hide loading data, refresh specific elements using events, and validate user actions.
- Created a dynamic window system that auto-sized to fit content, had options such as tabs and headers, and triggered overridable events, all while using a single source of art and animation.
- Built the deck management menu to use touch timing and drag angles to infer if the user was trying to tap, drag, or scroll the card collection.
- Made heavy use of game data systems to give designers easy ways to do everything from specifying HUD marker details to adding new features like a training mode.
- Worked closely with the tutorial designer to provide ways to use the UI to highlight tracked objects, give instructions, and control tutorial flow.
- Developed UI to handle dynamic device aspect ratio/screen resolution and localized text.
Sword Coast Legends
PC, PS4, Xbox One
Unity
Classic top-down multiplayer D&D RPG with a Dungeon Master.
In-depth look at DM tools and character creation. Dynamic list item blocks were designed to display and modify of a large range of data types.
- Wrote core UI systems to control menu stacking, input focus/type, and loading sequences.
- Developed components and triggers that gave scripters easy ways to display menus.
- Designed and implemented a variety of in-game customization tools including character creation, location and quest building, enemy/object placing, and encounter swapping.
- Built the inventory, journal, party management menus, maps, game options, and HUDs.
Skylanders
Nintendo 3DS
Action/platforming toys-to-life games.
Highlights character collection menu that involved UI, modeling/texturing, animation, and scripting work.
- Worked on back-to-back releases of Skylanders Giants and Skylanders SWAP Force, developing unique UI styles each year inspired by other franchise platform releases.
- Created and implemented the majority of UI art assets.
- Scripted menus using the Vicarious Visions Alchemy engine visual scripting interface.
Heroes of Ruin
Nintendo 3DS
Multiplayer RPG with unique online features.
Playthrough showing various UI elements and menu systems.
- Helped conceive overall UI art style and created all UI art assets and animations.
- Designed layouts and UX for menus including character customization, inventory, player item trading, and multiplayer lobbies.
- Scripted individual UI elements and collaborated with engineers to tie them into code.
Early Work
Compilation of projects showing the variety of early work.
- Tron: Evolution – Battle Grids — Action/racing split-screen multiplayer game for the Nintendo Wii.
- Little Lucha — Fighting game prototype for iOS.
- Hannah Montana: The Movie — Action/adventure/rhythm game for the Wii, Xbox 360, PS3.